atpo opened this issue on Sep 12, 2014 · 26 posts
zandar posted Thu, 23 October 2014 at 7:48 PM
The Maya and 3dsmax hair I show allow for user to out put hair as geometry mesh, for use in other software. This is not a possible action in our Blender, as I know. I do not like the particle solution for hair as we show now, because of many reasons. Compatible only for rendering in the Blender pipeline.
I think we are in need of a new hair system to be certain.