atpo opened this issue on Oct 27, 2014 · 10 posts
icprncss2 posted Mon, 27 October 2014 at 11:26 AM
Dating all the way back to the P6 User's Guide, there is a quick set of walk throughs on how to create grayscale maps that can be used as bump maps using the texture map of any figure/material zone.
Check the documentation folder for either a User's Guide or a Quick Start Guide. Also check RDNA's tutorials.