Forum: Poser - OFFICIAL


Subject: Potential 'Z-Fighting' Problem in Transparencies Reflected in Raytracing...

Glen opened this issue on Nov 04, 2014 · 12 posts


Miss Nancy posted Tue, 04 November 2014 at 12:03 PM

I would lose the body hair skinsuit and go with blender node.  mangling of arm may be refractive shadow casting, i.e. one transparent/refractive surface close to another surface, blocking raytrace bounces.  turn off raytracing for body hair like you did for head hair.  speeds it up quite a bit.  I posted zoom-in as new forum software doesn't open new window when clicking on img in safari.

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