AmbientShade opened this issue on Nov 02, 2014 · 222 posts
AmbientShade posted Wed, 05 November 2014 at 1:33 AM
That's a defeatist mentality RorrKonn.
While it is true that it's one of the most competitive industries out there, it's not that difficult to get a studio job. It just takes persistence and determination, and confidence in your work. You have to constantly push yourself, just like any other career if you want to succeed. Skill and talent takes a lot of time to develop. The more time you invest in it the more those skills will grow. You have to try to make every model that much better than the last one and be willing to learn as much as possible and accept honest criticism of your work. It also means setting aside a lot of your personal life and dedicating yourself to your craft for several years, especially in the beginning. I spend as many hours every day as I can pushing myself. I try to avoid distractions as much as possible. I don't waste my time watching tv or socializing too much, cause unless it's related to my work, I feel like I'm wasting my time that could be better spent practicing or working on a commission. If I'm awake I'm almost always working on a new model or learning a new task in one of the apps I use.
You don't have to be on the cover of a magazine to make a good living as a CG artist, you just have to be good at what you do, and part of that comes from looking at and studying the work of the bigger names out there who are successful and really listening to what they have to say. To - loosely - borrow a line from one of the guys in a thread on CGSociety I was reading the other day, "The biggest problem in this industry right now is mediocrity." In order to stand out from the crowd you have to push yourself to be better than all the others you see. If you do that, your work will eventually gain recognition.