BowlingKaz opened this issue on Nov 05, 2014 · 6 posts
hornet3d posted Thu, 06 November 2014 at 6:48 AM
Is the fragmentation on every scene? I have used 2014 and now game dev and I have not seen the problem but I have noticed it does not handle some effects well. Also it renders at a longer focal length than the actual render so is there anything close to the camera that might be to blame.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.