Nyghtfall opened this issue on Sep 17, 2014 ยท 168 posts
moriador posted Mon, 10 November 2014 at 7:24 PM
Likewise. I have tried modelling, and I find it extremely frustrating. The fact that all the tutorials are in video format, rather than text and images, is also a pain. I read at least 3 times the speed that most videos play, so much of the time, I'm sitting there twiddling my thumbs thinking, "Get ON with it, will ya!" Moreover, text is keyword searchable. I hate watching a 15 minute video (with some narrator blabbing on and on about all the stuff he isn't going to cover until the next video, etc) and realizing that it does not tell me what I need to know at all. With text and images, I can ascertain if the tutorial is what I'm looking for in a matter of seconds. And people tend not to be so bloody long winded when they write a tutorial. So, bleh. (Must be hell to be deaf and trying to learn CGI).
Kitbashing, on the other hand, is a whole lot of fun. So, while I don't model, I will happy tear other people's models into pieces, re-texture them, morph them, scale them, cut out polys, and reassemble them to be wholly different, and I can do all that within Poser. It's the process of ADDING polys -- using some other software -- that I haven't grasped. But after two hours trying to make a wooden beam out of a cube, I gave up and loaded a Poser primitive. Why reinvent the wheel? If someone has made a very beautiful Corinthian column, I could buy it for $5 or spend a year figuring out how to make it myself. I don't know about you, but I think that's pretty low compensation for doing something I really don't enjoy at all. :D
However, I DO agree that Poser users tend not even learn even half of what Poser can do, nevermind a modelling app. Just learning more about Poser opens whole new worlds, so that you can stretch the content you DO buy much, much further.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.