manleystanley opened this issue on Nov 02, 2014 ยท 52 posts
manleystanley posted Fri, 14 November 2014 at 8:32 AM
I could but I'm not sure that would solve the problem. I think it's the few hundred bricks with displacement in the scene. But I have done larger scenes with more people and far more props that was about the same for load and save times, I worked it by making people and props that I wasn't using, invisible. That was that rather well developed house bout scene with I believe 9 genesi and 6 surface replicators. I had 9 cameras set up to render but only got one rendered out. Part of the reason I want a render farm is to render those 24 hour plus scenes and still have a comp to work with lol As it stands these renders tend to lock my comp for the day; rendering just using too much cpu and ram to do anything else.