Forum: Poser - OFFICIAL


Subject: Multiple UV tiles for one figure, thoughts?

Teyon opened this issue on Nov 25, 2014 · 57 posts


vilters posted Wed, 26 November 2014 at 8:07 AM

 

file_96da2f590cd7246bbde0051047b0d6f7.jp The material room setup/ Only using the Diffuse texture and let Poser build all the rest inside the material room from this single Diffuse texture.

file_3636638817772e42b59d74cff571fbb3.jpAll of the above use the same texture with some material room work, and this is the "slightly adapted" default texture for the Poser Dev Lo Res Female.

@ Pumeco : Poser has NO texture size limit. Want a 8.192 x 8.192 pixel texture size? Make it and load it.

@ Teyon : The end user needs ONE high quality Diffuse texture.

YES , one 8.192 x 8.192 high quality diffuse texture would be preferrable to make material room work more end user friendly.

Poser is far better to build specular and displacement from the diffuse texture inside the material room then most content providers are.
Less textures to load, less memory consumption. **A High quality Diffuse texture is all what is required.
**
Ok, I agree : 8.192 x 8.192 textures are more difficult to build for the content creators (due to screen size and other applications limitations), but they are a lot more end user friendly then UV-tiles.

For dragons or other special 3D creatures, you might need a second or a third map.
For humans?

It would also help the "home alone" hobby end user that wants to experiment  if the texture UV was also symmetrical in lay-out.

Best regards, and keep up the good work my friend.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!