Teyon opened this issue on Nov 25, 2014 · 57 posts
Teyon posted Wed, 26 November 2014 at 9:48 AM
"Thoughts? I am honestly torn."
Ah man, I knew it, I bloody knew it :-DNice one, Teyon, but on the subject of Multiple UV's, I personally despise them just as much as I despise multiple body part meshes, they're both a pain in the arse to work with even though they have their advantages. I've always hoped that figures would have a single mesh and a single texture, so, imagine that, how nice and usable that would be compared to what we have now. I nearly dropped dead in disbelief when I read what DAZ did with their Genensis, something about it not only having multiple UV's, but they all overlap a single space or something.
OMG, no, just, please no.
Couldn't you get Steve to make Poser able to hold larger textures because that would negate the need to split for better texture detail?
- As an aside, while I think Natalie Imbruglia very pretty, she really doesn't look like Roxie to me. I know who Roxie was based on and while I had to change the face before release because the face wasn't generic enough, I still see her in there, not Natalie. :-) Torn's a great song though.
Also, you can rig a figure that uses only a single group. I had a video once showing how this could be done. It would mean all the bones were ghost bones and would make manual selection of body parts tedious, as you'd have to use the drop down menu for selecting everything. However, it's totally do-able (just make sure everything is an affected actor of everything else in the body). I would not suggest it though. The Poser method, in some ways, is easier. At least for the end user.