Teyon opened this issue on Nov 25, 2014 · 57 posts
vilters posted Fri, 28 November 2014 at 5:36 PM
*From the above description..
This (reduced) example of a 80192x4096 Alyson texture shown the idea.
Here I only use the U_Offset in the material room to choose the left or right area of the 8.192x4.096 map.
But in Photoshop or Gimp, I can rework the texture without fear of having colors differences.
For human figures, this seems like a good compromise.
And, yes, there is room to spare to put the eyes and inner mouth also. :-)
Best regards, Tony*
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!