Amethst25 opened this issue on Nov 18, 2014 · 13 posts
cabled posted Mon, 01 December 2014 at 12:36 PM
I'll be holding off for awhile until I hear how Reality4 handles material conversion? Does it really take poser lights and convert them now, or is it still a matter of deleting them and using the lights that came with Reality, as it was with Reality3? I wasn't real keen on the trouble Reality3 had converting even moderately complex shaders from Poser. I end up spending a lot of time messing with Reality/Luxrender materials- which isn't really the way it was billed when Reality3 was released. If Reality4 is still the same way, that's fine but I'd like to know up front this time because that will be my biggest issue with an upgrade. I'm perfectly happy with Reality3 outside of the time it takes me to "re-material" all the materials and lights. If anyone can give me some kind of comparison I'd appreciate it. Thanks!