Boni opened this issue on Dec 02, 2014 · 30 posts
WandW posted Tue, 02 December 2014 at 12:15 PM
You want the texture map to have the requisite amount of detail for the distance from the object. Faces contain a lot of detail and are often the centerpiece of a render, so their maps usually are more detailed than the torso texture. If one were doing, say, elbow shots, a larger, more detailed limb texture would be in order...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."