Forum: Blender


Subject: Blender Content Market: Okay, Im Giving a Shot, Any Advice?

Meshbox opened this issue on Nov 30, 2014 · 18 posts


maxxxmodelz posted Tue, 02 December 2014 at 6:31 PM

 cgcookie charges for some of there tuts ( as a monthly membership)

then theres this  https://cgcookiemarkets.com/blender/ 

Yeah, I know that paying for Blender addons and tuts isn't a new concept, and it's been out there for a long time.  Can't say I totally agree with it, but I can understand charging for addons to the software.  I am, however, against charging for tutorials of an application where the entire philosophy behind it is open source and free. I've been a long-time 3dsmax user, and had been learning Blender for over a year now, because of the absorbant cost of Max, and the way AD doesn't seem to care about the independent artist.  One thing which attracted me to Blender was the sense of freedom and community assiciated around it.  Something not every other application can boast.  However, I quickly became disillusioned when I realized the hipocrisy of some of the people behind the application.  Speaking in general terms, people get the software for free, probably learned to use it for free, then turn around and ask others to pay for the very thing they inherited themselves.  Paying for access to a resource which may have collected a vast amount of quality tutelage, saving people time and effort, is one thing.  I'm against charging for individual, singular tutorials just because you want to make a quick buck because you don't know any other way to make money using the software you paid nothing for.  Just my opinion.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.