EClark1894 opened this issue on Nov 28, 2014 · 31 posts
wolf359 posted Sat, 06 December 2014 at 9:29 AM
"I think you need the much more expensive Pipeline version to do that though... My plan was to keep my figures Poser ready and export to iClone when needed. Going Poser to iClone back to Poser just seemed like a recipe for disappointment. I still haven't yet looked at rigging in 3DXchange though... I wonder how it compares to Poser's Setup room"
We have the Pro version and the separate "3D exchange" Application.
Iclone itself (standard or Pro) cannot import or export anything
any custom rigs in FBX format must be brought into 3D exchange and sent to Iclone from there
within 3D exchange there three built in one click auto rigging presets:
3D Max biped types 1& 2
Maya human IK
and DAZ genesis
Any other FBX rig will have to be manually bone mapped as a custom iclone figure
the bone mapping procedure is quiet straight forward
involving clicking on the bodypart bones of the custom template and assigning it to the matching bone in your fbx import.
Once inside Iclone your custom imported figure can now be animated using Iclone's superior animation tools and the BVH Data can be Exported (Via 3D Exchange) for use in poser or DAZ studio.
My advice is the search Youtube for videos on the animation tools of Iclone. it is quite extraordinary to work with.
Now on the Matter of the thread topic specifically
Having now installed the free Unity4.6 on my new windows 7 PC,
also Make Human (which exports FREE OPEN SOURCED Maya Human IK rigs FOR Iclone and Unity ).
Add to that the ease at which I can send my DAZ studio 4.7 people
( including my legacy DAZ Mike & Vicky 2,3&4 et al, to iclone and /or unity,
I see no logical reason why anyone would spend $400 US dollars to start with poser pro GD or even upgrade for $39 or whatever as an existing poser pro user.
I Understand the myopic view of those who say" I prefer my familiar poser interface"
but if you are planning on actually trying ones hand at Game dev you are going to
to have to leave that "familiar poser interface" for Unreal or unity etc. at some point.
Just my opinion of course ,but with its lack of modern, real time character animation tools and comparatively high cost, I personally dont see "poser pro Game dev"as being a major player in the Gaming content industry.