Boni opened this issue on Dec 02, 2014 · 30 posts
RorrKonn posted Sat, 06 December 2014 at 10:39 PM
If I was asking ya question I would look to see what V6 high rez map size is
DAZ Split maps. so if her face was ???x??? and her body was ???x??? then I guess that's the 2014 standard.
photoshop 2014 can convert a simple 2D pic in to a simple 2D normal maps & bump maps .
if you want to make killer complicated normal maps & Vector maps & old faithful Displacement Maps. zBrush can do it all & I think Mudbox,Blender can also.
these are fun also for different stuff.
for uv texturing http://pixologic.com/zclassroom/homeroom/#texturing
they even have a zBrush GoZ photoshop video
ya can use gimp to make the .jpgs for zBrush spot light
I think ya can get photoshop & mudbox for around $10.00 a month each.
don't think I've paid for a zBrush up grade since zBrush 1.55b
Think to go to 64 bit zBrush 5 it's a cost.
Blender ,Gimp is free.
on my PC
for gimp 3000x3000 is about as large as I go with out lag.
photoshop 2014 is fast enough for me to go 8192 x 8192.
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