vilters opened this issue on Nov 25, 2014 ยท 46 posts
shvrdavid posted Tue, 09 December 2014 at 2:16 PM
I wrote a mini tutorial on Runtime about transferring morphs from one character to the other. If you have one character with a lot of morphs, you can make very similar ones fairly easily for the body. The face can be another story thou. Obviously doing them this way negates giving them away, but it can be done. If you know how to use the morph brush and save with pmd on, you can make morphs.
If you do them one at a time onto using a developer rig, you can save them out as PMD injections without having to delete any other morphs from the character first.
You don't need any other applications to make morphs for Roxie in Poser. If it is not symmetrical, you will have some issues in Poser.
It does help to have a cr2 editor to setup group injections on them so the morphs are organized, but the grouping is not necessary for them to work. A decent cr2 editor is worlds faster than using a text editor. I use one that is available here.
I will go thru the morphs I have and see what needs done to them to make a decent morph package. Some of them were made in Poser, many of them in Blender and/or Houdini. Some of them are for Subd of 2, and some are 3, so that will need sorted out because it does make a difference. Jcm's need written for many of them, they don't work right with the default weight mapping. I just morph brush them, but having them work right out of the box would be much more user friendly.
I would rather add jcm's than force people to use a script to replace the mapping and joint information. I have versions like that as well, but you would have to use Poser Place applicator to set it up if you wanted a non bloated cr2.
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