moogal opened this issue on Dec 10, 2014 · 18 posts
moogal posted Wed, 10 December 2014 at 2:26 PM
Open the image maps' preview boxes, so I get an idea of what the math nodes are doing.
Here you go... Ambient and reflection values seem way too low to be overpowering the light... And it's not the light falloff either. Moving it closer to the objects doesn't help.