Forum: Poser - OFFICIAL


Subject: Rigging and conforming problem

AboranTouristCouncil opened this issue on Dec 14, 2014 · 12 posts


AboranTouristCouncil posted Tue, 16 December 2014 at 2:06 PM

 Thanks all!

Took a while but finally figured out the values were attached to initValue= 

looking through 11k entries for initValue made me realize that there are tons of morphs that were carried over from the donor rig that will never be used. Is there a way to purge all of these unused morphs?

"In the Cr2 for your conforming item look for these specific locations...

In the Thighs (lThigh and rThigh) look for the "rotation Bend" which auto loads set at -2, and "rotation Twist" which auto loads set at -10

In the Shins (lShin and rShin) look for the "rotation Bend" which auto loads set at 3

In the Feet (lFoot and rFoot) look for the "rotation Bend" which auto loads set to -20, and "rotation Twist" which auto loads set to 10

Change all the above values to 0 and save (make sure you keep a back-up unaltered cr2 before you make any changes just to be safe as always). It's these preset values that cause havoc in conforming items because Poser reads those bends on the parent figure and loads it with them applied, and then reads and applies them again when it conforms the conforming item... making Poser think you've manually posed the joints on the conformer, which then causes it to shift the conformer out of alignment...

Also... some conforming issues can be solved by simply turning off "Use Inverse Kinematics" in the Poser Figures Options Menu for the conforming item (the way Ds and Poser handle Inverse Kinematics is different and having it on in Poser can cause issues with conforming items that were intended as figures for use in DS).

...Insert some witty or thought provoking comment here...