Forum: Poser - OFFICIAL


Subject: They were right about Genesis and Poser

FightingWolf opened this issue on Dec 09, 2014 · 29 posts


moriador posted Wed, 17 December 2014 at 12:20 AM

And not to be combative, but the real test would be with a mocap file created specifically for that rig, or seeing how well behaved it is when someone goes into the graph editor and starts correcting the errors (which is a valid practice. If a client insists you use X mocap file, then you have to clean the bugger up by hand). If it meets yours and others needs, great. But as one who was really hoping to see advances in Poser specific technology in figures, the number of hoops you have to jump through to get partial functionality of that system simply are not worth the investment in my case. Their program will not fit into my pipeline, except possibly catty cornered. And I really do not want to see Poser held hostage to another company again, as most of the neato work around tricks in V2-3-4 etc were created by the end users because the figure creator refused to move beyond P4 and its severe limitations. If someone manages an effective way to get the full functionality of genesis into Poser, I'll be happy to re-evaluate my stance. Until that happens, too little return for too much annoyance.

Totally agree. I'm not willing to expend the time to practice editing individual frames just to make a quick point, which is that even throwing a V4 pose at it, Genesis animates in Poser without exploding  -- or crippling the Poser UI or refusing to render or making the cameras unusable. Not claiming anything else. :) Hobbyist users come with a completely different set of needs and expectations from those using the software in a professional production pipeline. I think we can all agree that what is "good enough" for a home user rendering Xmas cards may not be acceptable for a firm using an animation in advertising. Even the addition of a single more mouseclick to a workflow can end up being a burden. I get that.

The problem is when we conflate the two sets of expectations. I think you made that point when you asked for "full disclosure". Unfortunately, I think that a lot of hobbyists are persuaded by the professional's higher standards that they can't use something (like Genesis -- or the Poser native figures, for that matter), when the truth is that those figures (Roxie, Genesis, whatever) might suit the home user or semi-professional or non-animator etc perfectly well. 

I'd never claim that Genesis was appropriate for people who like to render 15 characters in a scene, either, unless they were willing to use my particular workflow. I don't use Genesis in Poser because I think it's a better choice that a native figure. I usually use it when the content I need hasn't been developed for native figures (usually content for male figures). I find it easier to load, pose, render a Genesis male figure than to convert the clothing to a M4 and then load, pose, and render. (And either option is better, I think, than moaning about how there's no content for my figure of choice while getting no closer to a finished render -- which I've seen a lot of in various forums. Despite "autofit", Daz users do it just as much.). But that's just me.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.