Boni opened this issue on Dec 18, 2014 · 30 posts
wolf359 posted Fri, 19 December 2014 at 9:10 AM
I was a traditional artist/illustrator
and was frustrated with the tedious process of applying
and cutting frisket masks to create the various parts of an airbrushed
illustration.
Around 1995
I saw my first bryce render online
and immediately got bryce2 from "metacreations"
then a co worker at "kinkos Kopies" showed me some poser 2 renders
and I immediately bought it from "Fractal Design"
I immediately learned how to export meshes from poser and render them in Bryce
and have never completed a final still in Poser.
I moved up to poser 3 and disovered the animation features
late I got my first seat of Maxon Cinema4DXL6
and began the long and often frustrating years of trying to get my poser
animations into other applications.
I stopped buying poser at version 6
Due to the repeated Failure of its owners to implement 21st century Character animation tools
I also have,for years now, been using a C4D plugin that fully supports ALL POSER FORMATTED content with full poser functionality directly in Cinema4D without the need have the poser application installed.
At this point poser is no longer major part of my 3D animation pipeline
as I have recently partially Migrated from Mac OSX to windows 7 and am enjoying
creating amazing& Complex character animation Data using Real illusion Iclone 5,
Natural Motion "Endorphin"and the nonlinear motion creation system of Daz studio 4.7.
All exportable from DS in PZ2 format to use directly in Cinema4D Studio.