vilters opened this issue on Dec 20, 2014 · 26 posts
hornet3d posted Sat, 20 December 2014 at 2:32 PM
For everyone interested
Smith Micro Software, Inc. and the Poser team are pleased to announce that the Poser Pro 2014 Service Release 5.1 (SR5.1) is now available for both Mac OS X and Windows. SR5.1 will update your non-beta version of Poser Pro 2014 or Poser Pro Game Dev to the latest version.
SR5.1 offers several enhancements and addresses known issues present in the following areas:
• General performance and stability improvements
• Materials improvements
• Animation improvements
• Preview Rendering improvements
• Final Rendering improvements
• Figure Creation improvements
• Library improvements
• Download Manager improvements
In order to download Poser Pro 2014 SR5.1 or receive technical support for the product, you must have registered your Poser Pro 2014 application serial number. If you have not yet done so, please register now at http://www.smithmicro.com/support/product-registration.aspx.
With your registered Poser Pro 2014 or Poser Pro Game Dev serial number, you can access and download SR5.1 via Download Manager, or at http://poser.smithmicro.com/poserproupdates.html.
** SR5.1 Enhancements and Fixes, by Category**
*** General***
· Improved posing performance in certain scenes with conforming figures while When Conforming: Include morphs is enabled
*** Materials***
· Restored reading of Poser 4-style material blocks with no shader trees.
*** Animation***
· Animation palette: Fixed case where deleting objects would cause instability upon changing view.
· Now preserving light color and intensity keyframe values again upon opening document.
*** Preview Rendering***
· Fixed case where closing scene with Enhance multilayer transparency enabled would cause instability.
*** Final Rendering***
· FireFly: Improved stability of rendering image sequences in a separate process.
· FireFly: Fixed rendering of removed back faces when depth map shadows are on.
*** Figure Creation***
· Improved placement of bone end points when importing skinned meshes (COLLADA and FBX only).
· Morphing tool Create mode: Fixed a problem with morph mirroring when deltas along welded body part seams were not in sync.
· Added Figure > Spawn Full Body Morph Target.
· Enabled spawning of morph targets from simulation results on unimesh skinned figures.
· Improved polygon reduction (Pro Game Dev only).
*** Library***
· Restored ability to add compound figure to library (Mac OS X only).
· Fixed case where thumbnail images would fail to display, and loading respective content item would cause instability.
*** Import/Export***
· Fixed a case where importing 3DS files resulted in material color and name inconsistencies.
· Now only creating keyframes if imported BVH data requires to do so.
· Enabled import of FBX assets without materials (Pro Game Dev only).
· Improved FBX import (Pro Game Dev only).
*** PoserPython***
· Improved handling of subdivided geometry
*** Installation***
· Download Manager: Fixed case where downloaded files were deleted, instead of moved, after changing location for downloaded files.
· Download Manager: Now caching previously entered serial numbers (per user).
*** PoserFusion***
· Fixed case where PoserFusion for Maya installer would not run.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.