Forum: Poser - OFFICIAL


Subject: The case of the invisible figures

moriador opened this issue on Dec 29, 2014 ยท 22 posts


moriador posted Thu, 01 January 2015 at 12:54 AM

"When Poser can't find a referenced file it will, usually, look first in the folder that you loaded the CRS/PP2/etc. file from before looking where it is supposed to look..."

I thought that was the case, which is why I wondered why we put assets in other folders, when our software looks in the folder with the Poser file first?

I'm not sure what you're getting at with the Jessie CR2. "figureResFile :Runtime:Libraries:character:Jessi:Jessi.obj" What's wrong with that? To be sure, most of that path is or should be totally unnecessary. It seems to me, that if your geometry and CR2 are in the same folder, you should be able to write "FigureResFile:Jessi.obj." and have it work no matter where that folder is located. (And suddenly all those incorrect path issues and absolute paths to vendors documents folders just vanishes. Poof! Problems gone!)

The advantage of having everything in one folder would be that it would be easy to uninstall content -- just delete the folder -- or to move it to another runtime. As it is, you have to chase down files that may or may not be in a whole variety of different folders, including misspellings of "geometries" and "textures" and the long list of vanity "morphs" folders you end up with in the first level of your runtime hierarchy. And explaining the runtime folder structure to newbies is a pain. If were simple, as in "put your figs here, your props here, your hair here", we could save a lot of time that is currently spent giving people tutorials on how to install stuff.

I mean, if someone has written an incorrect path in a CR2 or PP2, then they've written an incorrect path. Poser is going to hiccup whether the asset files are in their "proper" folders or are in the folder with the CR2/PP2 itself... Except -- as you point out -- if they're in with the CR2/PP2, Poser will be able to find them. I'm becoming less convinced that ditching the geometry and texture folders altogether is a bad idea. But I am willing to listen. If there are good reasons to keep the assets separate other than, that's how the manual says it should be, then I'd like to know.

Edit: I'd like to know because, when I use freebies from places like Turbosquid, etc (or when I purchase models in OBJ form) and import them and then convert them to props, I can't be bothered to create a bunch of new folders. So I just put everything for one model together in one folder. If there's something inherently wrong with that, I would like to know. :)

(Btw, I don't make or release content, so I don't care whether there's a standard in the Poser manual that most creators are only half using. I'm concerned with what's most convenient to me as the end user of the Poser software.)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.