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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)



Subject: uvmap always bend


atpo ( ) posted Tue, 23 December 2014 at 6:47 PM · edited Wed, 20 November 2024 at 3:09 AM

here sometimes image can not be sent for why,

what image accepted here

do uvmap but always bend how to adjust


RHaseltine ( ) posted Wed, 24 December 2014 at 9:50 AM

UVs move with the geometry - they points that define the shape are pinned to the texture map. If you want the model to move and the map to slide over the surface you need a projective mapping, which isn't available n DAZ Studio (though to an extent you could make your own in Shader Mixer - however the only examples I can think of are planar, the Shades of Life sets, which act like a slide-projector shining onto the model - if you wanted a pattern to have more repeats around part of a mesh that was enlarged that would require a more elaborate approach, and might not be possible with the available tools).


atpo ( ) posted Wed, 24 December 2014 at 11:04 PM

thanks  ,please look at image

file_a2557a7b2e94197ff767970b67041697.jp


Prof_Null ( ) posted Wed, 07 January 2015 at 6:46 PM

Looks to me like you need a better UV mapping tool. I'm no expert on this but I use the one in Blender (its free) - the one in Blacksmith is supposed to be better as it can even up the edge distortion effects . . . . . but I haven't got it to work. 

In Blender the UV mapping tool has several options which would give you a more correct result than that shown. Like most things it depends on how much time you want to spend on it.


SickenlySweete ( ) posted Thu, 08 January 2015 at 5:56 PM

Yes thats a uv map problem not a studio one.

Hedus uvlayout works great.

www.bloodyrosesdesigns.com

 

http://www.aldaraproject.com/aldara/

http://www.dreamslayervisions.com


atpo ( ) posted Fri, 09 January 2015 at 6:42 PM

yes get your sugggestion,

thanks a .

lot


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