hamiltonpl opened this issue on Jan 09, 2015 · 20 posts
hamiltonpl posted Fri, 09 January 2015 at 9:09 PM
This is all helpful. It may be the Realskinshaders that I added to the figures in the scene. Lots of nodes etc. That would require more memory? I suspect so.
Anyway, based upon the last comment - the fact that an empty scene boots up and is allocated 300 MG - doesn't seem unreasonable - although I swear I remember it being lower. I did change the UNDO levels.
The scene that before would boot up at around 700 mg is now at 3.5 GIG due to 7 figures each with mulitple shader nodes now whereas before for example the faceroom skin only had one or two - now it has a dozen or so. Funny thing is that the render is not all that slower but the memory allocated is pretty high now.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor