Teyon opened this issue on Jan 08, 2015 · 30 posts
AmbientShade posted Sat, 10 January 2015 at 4:47 AM
It's pretty crucial that the base model and rigging be symmetrical, for content creation and proper functionality in the software. Of course you know that.
The asymmetrical morphs can be a final measure. Whatever morphs you create just give them each their split L & R counterparts, if it's a morph that would benefit from it. Not just the face but the body as well. But make them injectable. A figure with too many morphs pre-loaded in will bog down on a lot of people.