Forum: Poser - OFFICIAL


Subject: Symmetry or why all our models look like models.

Teyon opened this issue on Jan 08, 2015 · 30 posts


perilous7 posted Tue, 13 January 2015 at 9:56 AM

maybe you should do an experiment? create a few asymettry morphs but add a master dial which you could add varying degrees of randomness - im assuming the changes to face parts in translation would only need to be very small - talking sub millimetre adjustments    do a few renders and see how realistic they look compared with unaltered face?

 A cleaved head no longer plots.

http://www.perilous7.moonfruit.com