Teyon opened this issue on Jan 08, 2015 · 30 posts
perilous7 posted Tue, 13 January 2015 at 9:56 AM
maybe you should do an experiment? create a few asymettry morphs but add a master dial which you could add varying degrees of randomness - im assuming the changes to face parts in translation would only need to be very small - talking sub millimetre adjustments do a few renders and see how realistic they look compared with unaltered face?
A cleaved head no longer plots.
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