Forum: 3D Modeling


Subject: Require critical comments & feed back

darkness_02 opened this issue on Jan 11, 2015 · 21 posts


LuxXeon posted Wed, 14 January 2015 at 11:16 PM

Hi, Sinner.  Happy New Year.  Darkness_02 doesn't need to prove anything.  If he is happy with his model, then that's all that really matters.  If you didn't notice, the subject of this thread is titled "Require critical comments and feed back".  So, the feedback I provided, in my mind, was constructive critique, and intended to provide viable areas of improvement, should the artist run into issues down the road.  I try only to provide criticism when it is specifically asked for, and only in a way which I feel would be helpful or practical.  I've found through experience that a lot of modelers who export their assets, or offer them up as resources to the rendering community, may find user feedback is not quite what they expected, because their model didn't import or render properly in certain applications.  

9 times out of 10, end-user dissatisfaction with a model stems from issues with topology.  Import errors; shading issues; render abnormalities, such as distorted reflections or refractions; subdivision artifacts; deformation issues, and all kinds of problems with physics simulations or physical materials, can be traced back to the model's fabrication and topology.  I'm not saying this particular model has bad topology, but to dismiss those facts entirely, as you seem to be doing, SinnerSaint, shows a general lack of understanding.  Especially from someone who considers himself a modeler.

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