face_off opened this issue on Jan 14, 2015 · 4 posts
face_off posted Fri, 16 January 2015 at 5:41 PM
If you could get the person you are modelling to stay still enough, the mesh will be good - but may not be optimal for bending at the joints. I think this process is better suited to props. The biggest issue is the texturemaps have baked on lighting, highlights, etc.
Paul
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