Forum: Poser - OFFICIAL


Subject: Symmetry or why all our models look like models.

Teyon opened this issue on Jan 08, 2015 · 30 posts


Teyon posted Sat, 17 January 2015 at 6:59 AM

Well, while I can understand and in part agree with your points, I like to think that since I've been involved with the humans we've gotten more realistic in scale if nothing else, lol. :)  I think we definitely need to include asymmetry in our shape morphs (and actually including shape morphs is probably smart too) and while yes, having good textures can help, it has to start with geometry. If the geometry isn't up to snuff then it may as well be a pretty doorstop. Work, thou art cut out for me, methinks.