Forum: Poser - OFFICIAL


Subject: Symmetry or why all our models look like models.

Teyon opened this issue on Jan 08, 2015 · 30 posts


vilters posted Sat, 17 January 2015 at 8:26 AM

Agreed that the geometry and the edge flow have to be human muscle representations.
But in the end?
It is Diffuse texture you see, it is Diffise texture you render.

The default Diffuse texture has to be spot on.
Bump, displacement, normals, could enhance the Diffuse texture but never replace it.
Hell, most of them, Poser can build them better with its nodes.


An absolute NO-NO- is a washed out Diffise texture, and counting on Bump-Displacement or Normal map to get the quality.

The 3 most important parts are :

OPTIONAL => Bump Map, Displacement Map, Normal map => Anyhow => Choose ONE of them, and stick to it.

Specular Map? Do not loose man-hrs on that one, and magnets belong in a hardware store.

Dependencies are OK if required, but check, recheck, and tripplle check symmetry.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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