dhouck opened this issue on Jan 16, 2015 · 10 posts
dhouck posted Sat, 17 January 2015 at 5:29 PM
thank you for your quick response
what I did was created the top in Hexagon and then uv maped it.. after that I split it into body groups so it would conform and when I did that .. that is when I lost the uv mapping..
then I took the v3 blank cr2 and edited it to work with the shell top obj.
maybe I am going about this wrong... should I be grouping in a different program ?.. Now when I try to uv map it it is in pieces.. such as neck, lshoulder, rshoulder, chest and abdomen