mach opened this issue on Jan 25, 2015 · 3 posts
hborre posted Sun, 25 January 2015 at 11:47 AM Online Now!
Typically, the back of the head texture map for V4 is part of the torso map; you can easily copy & paste the nodes if the vendor missed a material group.However, it is not uncommon to exclude that area if it is covered by hair. Reduces the amount render time spent in that area if using raytracing and IDL.