wolf359 opened this issue on Jan 23, 2015 · 23 posts
wolf359 posted Mon, 26 January 2015 at 9:23 AM
"DAZ are losing customers for not having one in DS, I know that for a fact".
Honestly not to start that "thing" yet again, but as a person actually running DS pro 4.7
I can offer the purely technical observation/opinion that the superior nature of the genesis Rigging,HD morphs and Clothing system largely precludes the need the types of "Fixes" Often performed with the Morph brush.
And technically one loses a "customer" when a consumer stops spending money on your products ........ DS is free.
I just made a very nice, Final smoothing tweak to the nose to my CG self Avatar,with the poser pro morph brush and saved it as a face pose.
Over in DS I simply applied the pose from my runtime , to the figure and have my result there in DS.
Use of more than one program greatly Expands one's Creative options
"I'm surprised you don't like the Firefly renderer though".
No surprises there...too SLOOOOOOOWWWW.
I am primarily an animator/VFX artist.
Even Bagginsbill conceded ,in a thread, that Firefly was not intended
for rendering animations particularly with GI/IDL
I have Maxons Superfast GI engine as well as vray
And lately for high quality stills I have been very Impressed with my results
of sending poser content to Blender Cycles( Via a free DS script).
"Yah. On the other hand, there seems to be more animators asking, so maybe the volume is getting up there enough to matter more.....
I mean, it =could= happen......"
Honestly DaleB, I have decided to look at poser ,or any apps, animation tools, in the same cold objective way I look at Tablet Computers or Smart phones etc.
not working for your needs??? .....simply buy&use something else.
Having Liberated Myself from an exclusive Mac Environment,
I now have use of my Long held License of Endorphin,
As well as Iclone 5.5 not to mention the Much improved aniMate2
In Daz Studio 4.7
The Generation of realistic poser compatible motion ,outside of poser, is No longer a concern of mine I can literally do anything and produce it quickly,
For Example, Just wait to you see the Dynamic Catastrophic Decompression animations that we are producing with endorphin for My Space based Sci fi, CG film "Galactus Rising".
where the figure is realisticly sucked upward or sideways
,(yes Endorphin can change the direction as well as the strength of gravity),
with a Dynamic "constraint event" on his left hand holds him in place
as long as I choose, until he flies away.
all while the "intelligence engine" makes him struggle violently &realisticly to save his"life".
Then I export the Motion too Simple basic bone rig poser Compatible BVH
All without me setting a single keyframe.
Waiting for SM or anyone to implement 21st century Character motion tools
is just not Logical in light of the many options Available today.