DustRider opened this issue on Aug 24, 2014 ยท 25 posts
DustRider posted Mon, 26 January 2015 at 2:52 PM
Attached are images that show the settings for both the EyeSurface and the Cornea, as well as the resulting render. Don't look at anything but the eyes - the rest needs a lot of work (note: the eyes don't have burned in reflections). For the EyeSurface I used the Lead Crystal Glass shader from the LiveDB, then made a slight adjustment to opacity. For the the cornea I just made sure opacity was gayscale color set to 0.000. The image was rendered using Path Tracing.
One important note is when using spectral materials (like the Lead Crystal Glass) you should use Path Tracing or PMC for best results. In this instance, the default Direct Lighting will result in the eyes being noticeably darker.
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