LuxXeon opened this issue on Jan 28, 2015 · 24 posts
SinnerSaint posted Thu, 29 January 2015 at 12:32 PM
Not bad, mate. Not bad at all. Modelling those seams in a standard polygon software can make you pull your hair out. I think most people just use Zbrush and bake the maps for stuff like that, even though I think the real geometry looks better. Looks like you can also clean some of the edge loops here in the same way you did the other object.