Forum: Poser - OFFICIAL


Subject: High Resolution Skin Textures

MustangMike opened this issue on Jan 29, 2015 ยท 12 posts


bagginsbill posted Fri, 30 January 2015 at 6:55 AM

Further calculating - how much memory do we need to use this texture?

Texture widths are rounded up to the nearest power of 2 in order to support mipmapping. (Many implementations round up both sides, but technically only one side needs to be rounded up.)

So the texture, in app, would be 16384 * 13000 pixels.

We have three of maps, so 16384 * 13000 * 3 pixels.

For each pixel, we need six bytes: three bytes for RGB, and three bytes for bump map (because Poser doesn't know a bump map is monochrome.)

So now we're at 16384 * 13000 * 3 * 6.

Mipmapping adds 33% more to that.

16384 * 13000 * 3 * 6 * 4/3 = 5.11 GB


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