vilters opened this issue on Jan 30, 2015 · 10 posts
vilters posted Fri, 30 January 2015 at 11:19 AM
@ Completely agree Glitterati3D, and thanks for the compliment.
Polygon count and edgeflow should "resemble" the original figures undelying skin edgeflow and polygon densnity.
A 20K figure, likes a 15K full body clothing.
Euh! => The missing 5.000 polygons are in the face, mouth, teeth, eyes, fingers, toes. LOL.
When the figure and the clothing have matching edgeflow and polygon density everything works better afterwards.
Valid for conforming and dynamic clothing, for traditional or Unimesh mapping.
It also helps in other area's like "copy morphs from", "copy joints from", and it certainly helps in Weightmapping.
Best regards all.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!