Forum: 3D Modeling


Subject: WIP: Coconut Chair

LuxXeon opened this issue on Jan 28, 2015 · 24 posts


LuxXeon posted Sat, 31 January 2015 at 2:30 PM

Airflamesred, my thoughts about the colors are the same as yours.  I'm finishing this model up tonight, and plan to texture it according to a "coconut", with white cushion, and brown shell/frame.  Should look interesting.

Maxxxmodelz, beveling and extruding are indeed universally accepted across most polygon modeling packages. You can typically extrude according to local or world coordinates; so if the direction vectors of your vertex normals intersect at some point in world space, the edges of your extrusions will eventually cross.  In this case, the normals are very close to begin with, so almost immediately, the edges cross almost immediately after intruding the bevels. The only way to counter this is with custom scripting, which requires some algebraic formulas, or to simply (and laboriously) move the vertices by hand.

This model proved slightly more complex than I anticipated going into it. I think it has to do with the unusual shape;  it's not your typical rectangular, or round-cushioned chair.

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