Forum: 3D Modeling


Subject: WIP: Coconut Chair

LuxXeon opened this issue on Jan 28, 2015 · 24 posts


maxxxmodelz posted Sat, 31 January 2015 at 9:27 PM

Well, if you have a moment, I'd love you to critique my attempt of this model in Blender.  Have a look.  It's nowhere near the complexity of yours, I'm sure, but I'm really stumped as to why I'm getting all these creased edges where I don't actually want them.  When I subdivide, it's the same thing.  Can't figure out why this isn't smoothing properly for me.  I'm sure it's the topology, but where, and how to fix?  Any input would be helpful.  Thanks.

file_006f52e9102a8d3be2fe5614f42ba989.jpfile_c45147dee729311ef5b5c3003946c48f.jp


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.