Forum: Poser - OFFICIAL


Subject: Not In The Book: Tips and Tricks

Boni opened this issue on Jan 29, 2015 · 16 posts


moriador posted Sun, 01 February 2015 at 6:41 AM

Some of the most important things I've learned about Poser....

When you're posing, if you end up with twisted and mangled spaghetti people, use the pose dials on the parameter tab rather than dragging limbs in the preview window.  Before I figured this out, I gave up on Poser for weeks. :)

When using the morph brush, adjust the settings for each surface. The density of polys greatly affects how the brush will work. Start with very low settings and adjust upwards if necessary.

The grouping tool is awesome and will make a bunch of content ten times as useful. You can make doors that open and close. Separate big props into smaller parts. Convert figure parts into props. Remove parts you don't like. Cut props into pieces so you can easily move them around or make them invisible. Take pieces from one prop and use them on another. Create new material zones.

When selecting polys in the grouping tool, use the wireframe view mode (third icon from the top/left, I think) to select all polys (even unseen ones) within an area defined by the marquee tool. Use other view modes to select only visible polys.

When using dynamic clothing, once a simulation is done, select the clothing item, and click object/spawn morph target. This will make a morph out of the simulation that will still exist even if you delete, corrupt, or lose the simulation files. When dialed to 1, it will match the pose in the sim. It also means that your scene file will load at the correct frame, rather than always loading at frame 1.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.