maxxxmodelz opened this issue on Jan 31, 2015 · 56 posts
maxxxmodelz posted Mon, 02 February 2015 at 1:59 AM
BTW, I'm really enjoying the extrude function in Blender. So fast and easy. I just wish the bevel had more control! I find myself moving around that rubber band gizmo in bevel mode until I find a bevel size I want. It doesn't seem to work the same every time, and I almost always need to adjust the parameters of the tool afterward to get the bevel size I need, which is very time consuming. Blender did such a great job with their extrusion tool, but the bevel seems to be an afterthought by comparison unfortunately.
For example, I select a face which I want to bevel. I click CTRL B to engage the bevel gizmo. That "rubber band" dotted line shows up, and I have to move all over the screen to find where the bevel starts. Then I find it, but have little control over the depth of the bevel, and find myself going over to the parameter panel to adjust the amount, segments, and profile anyway. I really wish bevel was a tool like Extrude, which worked very fast, but with good control. In Max, the bevel tool is exactly like extrude, except once you commit an extrusion, the tool allows you to create a bevel as a second step to the process in the viewport.
The extrude in Blender is so good, I find myself using it to create bevels too, by simply engaging the scale tool after the extrusion, and scaling the face smaller or larger. This, at least, provides good control, and I don't have to interrupt my workflow by moving my eyes to the left, and scrolling throught the bevel parameters.
If I'm doing this wrong, or not using the tool properly, please let me know. However, I thought this is how it worked in the docs.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.