anim8ter opened this issue on Jan 27, 2015 · 34 posts
anim8ter posted Mon, 02 February 2015 at 12:16 PM
Ah, got it! Thanks BB! Excellent explanation. Initially, I wanted the effect to be cast on a glass object against a black background. I understand now that this may not be the applicable method for that type of scenario. But it's still an awesome shader!! Thank you!! BTW, is there a particular type of lighting you think works best with this effect?