Forum: Poser - OFFICIAL


Subject: making money making content?

MistyLaraCarrara opened this issue on Jan 30, 2015 · 133 posts


Male_M3dia posted Thu, 05 February 2015 at 1:05 AM

That means that you have to do more than just plaster boob shots all over the place when you're trying to sell shoes... Want to sell hair? Golly, maybe it'd be a good idea to spotlight your hair model instead of fifty different alluring face-shots. (And, please, stop it with the thirty different color filters on your textures. We get it - Yes, there are lots of colors in the spectrum. Thank you...) Want to sell unique morphs? Outstanding! Make them... unique. Want to sell clothes? Great! Spend some time learning how to rig, though. Oh, and don't forget that a texture and a bump map don't replace the need for real geometry. Want to sell dynamic clothes? Then don't just autogenerate whatever your magical clothing maker decides to cough up and call that a "product." And please, please... 3D objects are based on something called "geometry." Discerning buyers would appreciate seeing what your product's geometry looks like. If your geometry looks like poop, learn how to "geometry" so it doesn't look like poop. :) (Obey product standards and common conventions when constructing your geometry and groups. Thanks in advance. ;))

And, if you're doing your own marketing, please learn appropriate grammar. If English is not your primary language, get a friend to help translate for you. There's no shame in that. (Renderosity and other brokerages should be doing that by default, in my humble opinion.) If you're producing your own renders and graphics, please learn how. There's no "do art" button, but... for goodness sakes, if you're producing products for rendering programs you could at least prove that you tried to learn how to use the program you're creating for! It's a rare thing to see a decently rendered promo pic these days. A great promo render, focusing on the darn product being sold, would win half the battle for a possible audience to market to.

This seems more customer opinion-oriented than actual vendor advice and in the scope of starting to vendor not very helpful. If you were a vendor, you would actually know that those "artistic renders" sell far more product than standard, plain shots of geometry. It's always helpful to include a few plain shots, however that's not what draws the majority of the customers in and brokerages will reject products until you provide flashier promos to make the product more appealing. Also the vendor may had made those renders as part of the promos and those promos get rejected before they are put in the store. As I said earlier, these are the kinds of suggestions that end up costing sales, when people give advice that don't have the background to do so.