MistyLaraCarrara opened this issue on Jan 30, 2015 · 133 posts
BadKittehCo posted Thu, 05 February 2015 at 2:54 PM
Anyway, let me stress this: I KNOW vendors work hard, really hard. And I also know that we customers are the beneficiaries of
And of course you're right BadKittehCo -- you can't sell product that you've haven't finished making! :) Clearly, "make good quality products" is the first commandment. Some people are so inherently conscientious that doing that will take up all their time. I get that. But if you're not a vendor yet, and this is still a hobby, THEN it might well help to consider how you can use marketing to your advantage because the competition is deadly fierce. The fact that you and Stefan and Male3Media and Glitterati and Zev0 posted in this thread proves the last part, at least.
Honestly, the best way to deal with competition is to have a better product. (in a way of quality and what is interesting to people - which is a form of quality) The biggest reason I do some of the hands on marketing is for market research. Gage some of the ideas to see who responds to them and in what manner. I even use warez sites or market research. If noone has warezed your stuff, in a way it means people don't care for it much, even for free. Anyone with intereating and quality content in this market gets noticed fast, by brokerages and customers. Huge percentage of theis market is impulse buyers. Which is, interestingly a bit different then TS and couple of other 3d stores. TS tends to be more focused on need based buyers. There are historical brokerage marketing strategy reasons for this, but that's another thread branch.
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Renderosity Store Personal nick:
Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?