LuxXeon opened this issue on Jan 28, 2015 · 24 posts
HMorton posted Fri, 06 February 2015 at 6:05 PM
Cybermonk is correct. In Blender, the Smooth brush in Sculpt mode performs the exact same function as the Relax brush in the Paint Deform panel of the Graphite modeling ribbon of 3dsmax. It will, in essence, relax the vertices of the mesh, based on brush size and strength, in any given location of the topology. Just be sure, in the Blender Brush preferences panel, the Dyntopo option is disabled. Otherwise, it will begin to dynamically tessellate the surface with delaunay triangulation, similar to the dynamic topology in Sculptris. The sculpt brushes in Blender can be used the same as the Paint Deform brushes in 3dsmax to help you create a clean, non-overlapping surface mesh.
I'm in the process of packaging this Coconut chair model for distribution now. I'll release it probably in less than a couple hours; first on my DA page, then some other resource sites. It should be available here on Renderosity in Freestuff as soon as it gets approved.
Incredible! Yet more evidence that Blender is the greatest 3d software on Earth, and can compete even with the "mighty Max" for modelling. Anyone on a shoestring budget like myself, interested in 3d creation needs to take a serious dive into Blender. They won't be sorry, once they discover what they can really do. Your chair looks great, Luxxeon, as do all your models. I'll be looking for this over in the Freestuff forum.