Boni opened this issue on Feb 06, 2015 · 14 posts
hborre posted Fri, 06 February 2015 at 8:37 PM Online Now!
The resolution is really dependent on how close, or distant, the texture will be view in a render. Head and shoulder portraits benefit from higher resolution texture maps while waist to head or full body renders would appear acceptable with medium res maps. If the model is a background filler, use a lower res map and minimize displacement, bump and specular effects.