LuxXeon opened this issue on Jan 28, 2015 · 24 posts
LuxXeon posted Sat, 07 February 2015 at 12:49 PM
Back to topic. Lux, I dont get why you didn't clean up some of the edges on the cushion there. You said you saved 1000 polys by removing edge loops on the other piece, but then leave all those edges in the cushion? I haven't downloaded the model yet to have a look, but did you forget? Topology looks good, but I see lots of loops in the cushion there which could probably go.
The edge loops around the outer parts of the cushion, unlike the base I showed previously, are actually supporting some topological definition. If you download the model and have a look, you'll notice there are some subtle wrinkles modeled in there along the outer border, which require a few extra edge loops to support. I could have maybe baked those into the normal map, as they are subtle to begin with, but at certain angles, I feel they look much better as geometry. This is a model which is 100% quads, so anyone who wishes to use it in a low poly environment could easily sculpt some more details in it using Zbrush or Mudbox, for example, and then just bake those details to a low res proxy quite easily. The model is intended for high poly scenes, but can be adapted to fit in a low poly pipeline very easily. That's another reason I usually try to keep everything quads; just in case a user decides to use it for sculpting and retopo in a low poly environment.
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