Forum: Poser - OFFICIAL


Subject: making money making content?

MistyLaraCarrara opened this issue on Jan 30, 2015 · 133 posts


moriador posted Sat, 07 February 2015 at 10:49 PM

I hear you. I don't know, I used to be one of those 'business customers' for number of years before making Poser content, as I did architectural and engineering Viz.

I never found useful stuff in poserdom, not because it was hard to find, but because things I needed were super specific, noring every day things.... and because often times, when you are on the clock, efficiency was paramount. At the time I was billed at $120 an hour... if it took me 2-3 hours to convert a single piece of content, I made it cost $360, rather then $12 I actually paid for... so what we would do is buy large packages of models made specifically for arch viz... yes they would cost a few hundred to 1000 per package, but i could plop them into the scene in a matter of minutes. On occasion I bought specific items on turbosquid.

It is possible other 3d users have different needs.

Another thing, even with DAZ, merely opening the website and being bombarded with even somewhat sexually suggestive stuff... well, in stuffy engineering offices that would have easily fall into possible sexual harrasement. Last time I dealt with that is around 2006. I don't know how much has changed since then.

Bringing new users would be great, snd I've seen many discussions about it over the years. Often it comes down to needing big bucks. And in last few years, we have game engines and proliferation of 3d for printing. Seems like Poser and DS are losing ground. One part of it being the learning curve to get into the hobby.

It would be interesting to see some brokerage statistics and market research to see results of current efforts to bring in new users, and come up with some strategies... not being privy to that, I can only guesstimate and speculate.... but, jut like vendoring has peculiarities that seem illogical on the surface, i'm sure briging new users has that too. Beyond grassroots efforts, I'm not sure how I would approach that.  If I did, I'd be applying for Steve Cooper's job.

You might indeed do very well in Steve Cooper's former position. But I expect it involves a boat load of stress, and while being a content vendor has its own stresses, as you've described, there must be something to being able to step out of the corporate rat race. :) <--- Please don't disabuse us of this notion; we like to fantasize. :D Sexually suggestive websites... Oh, I forgot about that. I expect it's actually gotten more restrictive since 2006. I wondered why Daz and Rendo were so keen on updating their sites for mobile devices when the overall sales figures for the web demonstrate that mobile visits don't convert into sales nearly as often as desktop visits. People are still browsing on their phones, but buying on their desktops. And this is one industry in which you can guarantee that buyers own either a desktop or a fairly powerful laptop. I guess, though, if you want to browse the Poser content sites at work... better do it incognito, on your phone. Hell, even at home you might not want the site to show up on your monitor while you shop for morphs, lest you risk your kid asking, "Daddy, why is mommy looking at naked people?" :D (If you're a clothing vendor with kids, I'd think they're used to seeing a grey naked Vicki showing up in a modelling app -- but it's not necessarily the case for every customer. LOL.)


@Morkonan -- I agree with much of what you say. But I don't think grammar is all that important, as long as the message is intelligible. At least, it's not important for me. But then I guess I'm used to talking to people who are not native English speakers. I also don't insist that a vendor show their ability to make good renders. Many vendors get someone else to do the promo renders. Many don't even use Poser at all. Does not make their products any less fantastic. But I agree that great renders -- in Poser -- are extremely helpful, and the more, the better.

As for gratuitous boob shots -- well, I'm not sure how well they work on women, gay men, and kids. Unless I'm specifically shopping for sexy stuff, they tend to turn me off a product. After a while, I just start rolling my eyes and clicking away. I guess, if you use the boob as your main marketing strategy, you're targeting mostly the horny teen boy (and a few horny teen girls). Unfortunately, that group is not known for the enormity of its disposable income. Not a bad group to market to if you're selling one $60 video game every four years to millions of horny teens. But if you need your loyal customers to buy just about everything you release, they might not be as reliable as say, retired people, who seem to make up quite a sizable portion of the userbase. Not saying retired people don't appreciate boobs. Surely they do! But boobs alone won't sell a product to someone unless their hormones are raging so hard that they can't think straight. :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.