shante opened this issue on Feb 06, 2015 · 22 posts
moriador posted Sun, 08 February 2015 at 12:25 AM
If you want Genesis or Genesis 2 in Poser without using the DSON script, it's not difficult. Takes about 5 minutes. But you will need Netherworks' Creator's Toybox and Daz Studio to do it.
Load Gorilla in Daz Studio. Make sure UV is set to Gorilla. It should be by default.
Export the figure, choosing Poser CR2 as the save option.
Save the CR2 into your Poser runtime of choice.
Open Poser. Start Creator's Toybox. Follow the instructions from the Guide on how to convert DSON figures. Find the CR2 you exported and point the script to that using the Preset for DSON FIgures. If you are asked to move or copy the geometry, make a choice based on the Guide's recommendations. I choose to copy the obj to the runtime.
Wait about a minute or two.
You now have a Poser native Genesis gorilla that will accept DSON imported poses, or regular Poser PZ2s. AFAIK, it does not need the DSON script to work. I DO know that it does not activate the DSON script when you load or manipulate it in any way, and there is no UI slow down.
To further optimize the figure,
**1. Copy the textures from the DS runtime to the Poser runtime where you have the CR2.
**2. Copy the MC6's and pose PZ2s from the Poser Companion files to your runtime.
**3. Apply the "Close in" materials and run EZSkin2 on them. Apply Gorilla pose. Use child morph to make child gorilla. (I used Zev0's "Growing Up" morph).
** I didn't actually do this. I didn't copy the textures or pose/mat files. I used the DSON script to apply the materials and the pose. But in theory you could just do as I suggested.
Finally, you can change the skinning method of the figure to Poser unimesh and then add subdivision, if you want a higher resolution figure. I didn't do that, and it still looks fine to me. But you might get more detail if you do do it.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.