Forum: Poser - OFFICIAL


Subject: Tutorial : Making the most out of the Rex- Roxie textures.

vilters opened this issue on Feb 08, 2015 · 22 posts


vilters posted Sun, 08 February 2015 at 6:24 PM

** Reduce the number of material zones.**
I used Blender for this.
Laod P10Roxie1.1 object file, and merge the material zones together to get to these 6.
6 Matarial zones is all you see in the main picture below.

- Corneas; includes both Cornea Left and Right. (To be loaded at GC 1.000)

- Eyeballs; inclused the eyebals, the iris, the pupils. (Seperate map, leaves you to choose the eye color at will. To be loaded at render GC or 2.2)

- Gums-Teeth; Includes the Gums and teeth zones as they are on a seperate map. (Seperate map: To be loaded at render GC or 2.2)

- Head/Body; includes ALL other material zones exept the mentioned here seperadly. (This is the 8192x4096 map we created above. To be loaded at render GC or 2.2)

- Lashes; Includes the top and bottom lashes. (To be loaded at GC 1.000)

- Preview

Save the object file from Blender under a new object file name.

Ok, to Poser we go.
Load Roxie.
Goto general preferences
Goto Misc
Remove the checkmark on ; Use file compression
Now save YOUR Roxie to your library under a new name.
Set your ; "Use file compression" back to where you prefer it to be. ON or OFF.
Close Poser.


Next: Open cr2editor (or any other cr2 file eitor you want to use.)

Open YOUR Roxie cr2 file you just created above.

Find the 2 lines with the path to the Roxie object file.
Change those 2 paths to point to your new object file you saved from Blender.

Go down in the file to Figure, and REMOVE ALL material zones. ALL, leave NONE.

Save the cr2 under its own new name.

Open Poser and open your newly created cr2.

Roxie will load, and Poser will "read" the material zones from the object file.
Connect the nodes and textures in the advanced material room.
Here is an example : See that I only use the diffuse texture, and use Poser to build all the rest inside the material room.
NOTICE : See the 2.000 in U_Scale. That"s how this works. LOL; That "2" is the trick.

file_b3e3e393c77e35a4a3f3cbd1e429b5dc.jp 

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